![ck2 old gods start ck2 old gods start](https://cdn.mos.cms.futurecdn.net/eb5d8c68055fa2a01b3e77aa30c0bebb.jpg)
Any child born to a concubine will have the same rights in succession as other children, but will be viewed poorly by others. You can take female rulers as captive concubine.Unreformed pagan religions become heresies upon reformation.Reformed pagans gain holy war and Crusade CBs styled as " great holy wars" but lose subjugation CB and defensive attrition.Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head the title will be granted to the ruler who restored the religion.
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Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs.To reform a pagan religion, you need 3 of 5 holy sites and a lot of piety.Pagans only have Gavelkind, harsher short reign penalties, cannot demand vassals to convert, and are more susceptible to conversion from monotheistic religions.Some heresies have separately scripted holy sites, but most share holy sites with their parent religion.Base religious moral authority depends on holding holy sites (should make it harder to reach and hold at 100% as it is now).Claimant and duchy-conquest adventurers.Revolts now have leaders and are more dangerous.However there is no data for dates between 8, so the player has to use the bookmarks to jump from 867 to 1066 start dates, and cannot start a game between those dates. An earlier start date is now available: January 1, 867.Non-nomadic Pagans and Zoroastrians become playable.
![ck2 old gods start ck2 old gods start](https://cdn.mos.cms.futurecdn.net/uYAKTLsEDU8hE6Y9XXZSrZ.jpg)
![ck2 old gods start ck2 old gods start](https://img.gg.deals/fc/22/b4930f603ef216e09072b4985c8d668a8da8_808cr422.jpg)
It allows a new start date of 867 AD, unlocks a new revolt system, and makes non-nomadic Pagans playable while adding new mechanics for them.
#Ck2 old gods start Patch
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